Revolutionary AI assistant that integrates directly into Unreal Engine 5. Build faster. Code smarter. Create better.
Six powerful AI assistants working in perfect harmony
Generate complete Blueprint logic from natural language. Debug, optimize, and explain nodes with AI-powered guidance.
Create multiplayer systems, spawn mechanics, and scoring. Complete game mode architecture at your fingertips.
Optimize meshes, create materials, setup LODs. Complete pipeline from import to optimization.
Design complete interfaces, create widgets, build inventory systems. Professional UIs made simple.
Generate Behavior Trees, EQS queries, and AI controllers. Create intelligent NPCs effortlessly.
Design levels from descriptions, optimize performance, create lighting setups. Build worlds faster.
Seamlessly integrated into your Unreal Engine workflow
Drop into your Plugins folder and restart Unreal Editor. One-time setup, lifetime benefits.
Enter your Claude API key once. It's securely saved and never shared.
Natural language requests for code, Blueprints, assets, UI, or AI. Get instant, contextual help.
Automatic file writing, Blueprint instructions, and implementation guidance. Copy, paste, ship.
Real examples. Real results.
Create a health system with:
- Current and max health variables
- Take damage function
- Death event when health hits zero
- Health regeneration over time
✓ Complete Blueprint structure
✓ Variable setup & types
✓ Function implementations
✓ Timer logic
✓ Event dispatchers
Optimize this 200k poly character
for mobile third-person game
✓ Target: 15k-20k polys
✓ 4 LOD levels defined
✓ Texture optimization
✓ Import settings
✓ Mobile considerations
Join developers building the future of games with AI
Everything you need to get started and master the plugin
Complete guide with installation, features, and examples
Bonus we are including a collection of just under 1000 commands to use organized into Categories to make them easy to find.
Get up and running in 5 minutes with step-by-step guide
Help improve the plugin with code, docs, or ideas
Found a bug or have a suggestion? Let us know